Interaction designer with a background in fine arts
I’m an interaction designer with a background in traditional fine arts that I bring forward into my digital work. I care about making things accessible and useful, but I also care about making them genuinely beautiful.

I made Completionist because I love 100%-ing games, but my Steam library never gave me a useful way to tell which game was actually worth finishing next. The final site ranks games by difficulty, but a lot of the project became figuring out how to make that score feel fair in the first place.
Read the case study →A selection of projects that show how I work through interaction, information and visual design problems.

I studied deceptive patterns as a cautionary exercise in how small design choices can push a user in the wrong direction.

I wanted to see if a privacy policy could still include the important information without being miserable to read.

A real-estate concept focused on helping a family compare homes around the things that actually matter to them.
Hello, my name is Jade. I’m an interaction designer with a background in traditional fine arts that I bring forward into my digital work. I am passionate about creating accessible, useful, and beautiful experiences for a wide audience of people.
I care a lot about the visual side of design, but I don’t think something being beautiful is enough on its own. I want the things I make to be clear, thoughtful and genuinely useful too.
This portfolio has both dark and light viewing modes. I wanted the site itself to reflect the same attention to visual comfort and accessibility that I try to bring into my design work.